The new minor offering from Leiden, Delft and Erasmus will be visible in early March.

Advanced PrototypingOrganization logo: Delft University of Technology

About this minor

How would you go about designing and prototyping a personally fitting bicycle helmet? And how can you use virtual and augmented reality technology in prototyping, or prototype an virtual reality experience?

In the Advanced Prototyping Minor, you will design and build functional, low- and high-fidelity prototypes, harnessing the unique capabilities of digital fabrication and extended reality technologies. The goal of the course is to equip students with a broad range of advanced prototyping skills and in-depth knowledge of current state-of-the-art techniques to create prototypes that capture both the function and appearance of the intended design.

The minor consists of three courses (pending approval of course revision):

  • Prototyping with/for Digital Fabrication (PDF) (Q1, 10EC, individual project)

  • Prototyping with/for Extended Reality (PER) (Q1, 5 EC, group project) – nieuw!

  • Advanced Prototyping Project (APP) (Q2, 15 EC, group project)

The PDF course introduces you to theories, methods, and techniques on digitization, design automation, and digital fabrication. Learning activities include lectures and workshops on 3D scanning, 3D modeling and parametric design tools (using Rhino Grasshopper), generative design (e.g., topology optimization), and digital fabrication technologies such as 3D printing, laser cutting, and CNC milling. You will apply the knowledge and skills on these topics in an individual prototyping assignment, related to developing a "personalized fit" product.

Moreover, in the (new) PER course, we will introduce to you the use of Virtual Reality (VR) technology, using this in the prototyping process, as well as providing you with an introduction to VR development, for designing experiences enabled with VR technology (pending approval).

In Q2, the acquired knowledge and skills obtained in Q1, will be deepened in the Advanced Prototyping Project (APP). In this group project, you build (multiple) prototype(s), using an iterative design approach. You test and evaluate your prototypes, and eventually exhibit both the results of your prototyping process and your final prototype(s) in a public location. The course allows you to choose a project from a wide range of real-world cases (with a researcher or company as client), related to digital fabrication and/or extended reality. In the APP course you will also gain experience, through hand-on workshops, with various relevant design methods and transferable skills, such as 'user testing’, 'product photography', 'video making', and ‘team dynamics’.

Learning outcomes

Prototyping with/for Digital Fabrication (pending course revision approval):
After this course you should be able to:

Select and apply low-fidelity and high-fidelity prototyping techniques to inform your design, fitting the design phase and design question at hand

Select and apply relevant 3D scanning/other sensing technologies and data processing steps, for digitizing humans & objects/products as input to (human/product) digital twin models

Apply computational design tools (e.g. Rhino Grasshopper, topology optimization tools) to design a functional shape

Explain how parametric design principles can be applied to your design to create a customized product (e.g. personalized fit).

Design and fabricate prototype(s) optimized to a selected digital fabrication technology (design for digital fabrication)

Formulate a personal learning objective, and reflect on it and the overall learning experience (e.g. on design/technical skills)

Reflect on your design outcomes, and place them in the context of current product design practices and societal context

Present your design process and outcomes to peers, teachers, and external stakeholders

Prototyping with/for Extended Reality (pending course revision approval):

After completing this course you should be able to:

Characterize the material experience of a (heritage) artifact/material using provided tools/frameworks.

Cluster findings into (key) material qualities and argue which qualities you select to further guide your interaction design.

Explore the selected qualities beyond the context of the artefact/material & formulate a material experience vision.

Select and apply low-fidelity and high-fidelity (XR) prototyping techniques to inform your design, fitting the design phase and design question at hand.

Tinker with a selected set of (digital) materials and interaction parameters to understand their effects on the resulting (digitally-mediated) material experience

Formulate and execute user evaluation studies throughout the design process to inform your tinkering process.

Formulate a personal learning objective, and reflect on it and the overall learning experience (e.g. on design/technical skills) (process oriented reflection)

Present your design process and outcomes to peers, teachers, and external stakeholders

Advanced Prototyping Project
After completing this course you should be able to:

Apply theory & basic skills of prototyping to the design and fabrication of (a) prototype(s)

Select and apply digital-fabrication and XR technology related knowledge and skills within the design of a prototype

Build the series of prototypes, based on an iterative design approach, harnessing the benefits of digital fabrication and/or XR technology

Evaluate the quality (technical, usability, experience) of the prototype with regards to its ability to verify the design intent (for example adaptive, responsive and ultra-personalized)

Present process and outcomes of a prototyping process to peers and non-colleagues in a using compelling storytelling

Reflect on the role of prototyping in a research and development context and make recommendations for further steps

Reflect upon your role in a multi-disciplinary team

Teaching method and examination

We offer instructions through lectures, workshops, and tutorials. You will apply knowledge and skills in 1 individual (Q1) and 1 group project (Q2), where you will receive project-focused coaching.

Number of contact hours: Q1: 24 hours (average), Q2: 10 hours.
Mode of teaching:

  • Q1: Lectures (10 hours), workshops/practicals (14 hours), project work/self-study (16 hours)

  • Q2: Workshops (8 hours), coaching (3 hours), project work/self-study (29 hours)

Note: This minor is a full-time program, and the experience of students from previous years shows that it also requires a full-time time commitment.

Check the detailed overview of courses, learning activities and study load at

Good to know

The minor has a maximum capacity of 45 students. Students are selected through a random draw, but with the following division:

  • 1/2 students from Industrial Design Engineering
  • 1/2 from other bachelor programs.

No additional information needs to be submitted for the selection procedure.

Student at Leiden University, TU Delft or Erasmus University Rotterdam?
Check the eligibility matrix to see if your bachelor’s degree programme offers access to this and other minors at

Student at another educational institution?
External students cannot register via EduXchange. Interested in this minor, read the whole registration procedure at

For information about the courses, visit the TU Delft study guide.
For additional information on this minor, visit the TU Delft minor page.

Additional information

  • Code
  • Credits
    ECTS 30
  • Selection minor
If anything remains unclear, please check the FAQ of TU Delft.


  • Start date

    2 september 2024

    • Ends
      9 februari 2025
    • Term *
      Block MIN S S1
    • Location
    • Instruction language
These offerings are valid for students of Leiden University